Timers
fmt timeWe often want to execute Go code at some point in the future, or repeatedly at some interval. Go's built-in timer and ticker features make both of these tasks easy. We'll look first at timers and then at tickers.
package main
import (
"fmt"
"time"
)
func main() {Timers represent a single event in the future. You tell the timer how long you want to wait, and it provides a channel that will be notified at that time. This timer will wait 200ms.
timer1 := time.NewTimer(200 * time.Millisecond)The <-timer1.C blocks on the timer's channel C until it sends a value indicating that the timer fired.
<-timer1.C
fmt.Println("Timer 1 fired")If you just wanted to wait, you could have used time.Sleep. One reason a timer may be useful is that you can cancel the timer before it fires. Here's an example of that.
timer2 := time.NewTimer(time.Second)
go func() {
<-timer2.C
fmt.Println("Timer 2 fired")
}()
stop2 := timer2.Stop()
if stop2 {
fmt.Println("Timer 2 stopped")
}Give timer2 enough time to fire, if it ever was going to, to show it is in fact stopped.
time.Sleep(300 * time.Millisecond)time.AfterFunc runs a function in its own goroutine when the timer fires.
done := make(chan struct{})
time.AfterFunc(50*time.Millisecond, func() {
fmt.Println("AfterFunc ran")
close(done)
})
<-doneReset reuses a timer with a new duration.
t := time.NewTimer(time.Hour)
t.Reset(10 * time.Millisecond)
<-t.C
fmt.Println("reset timer fired")
}$ go run ./42_timers Timer 1 fired Timer 2 stopped AfterFunc ran reset timer fired